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The children were between the age range of 11 and 15. Energy expenditure elevated by 150 % when kids performed Dance Central and 263 % when they played Kinetic Sports activities Boxing above their resting ideals. Compared, energy expenditure for these two games had been 103 % and 194 % greater than traditional video gaming levels respectively. As the researchers may think energetic video games qualify as workout given their findings, whether or not it shall curb weight problems rates remains to be observed. Astudy in February found kids given active video gaming were no more fit than children who were given normal games. It is recommended by the Centers for Disease Control and Prevention that children get 60 a few minutes or even more of aerobic workout each day, with intense activities like running at least 3 x a full week.